>Corrosive Bolt deals damage twice, once every turn for 2 turns, so 24d4+88 >Total at 8th assuming all sources of "+1 per damage die" stack: 12d4+44 >Empowered adds 50%, so +4d4+12 (only damage dice bonus counts, level is only applied once) >Blood Intensity (CHA 16+) adds dice up to CL, so total is now 8d4+(8x3+8=32) >Normal: 5d4+23 (Primal Earth 5 + Copper Dragon 5 + Blood Havoc 5 + Dwarf 4 + Admixture 4) Turns out I misread my own notes: damage at 8th is actually as follows: VMC Admixture Wizard: +.5 Damage per levelīlood Intensity: As Intensified Spell (nonstacking), but adds up to CHA mod in dice That means damage goes down by quite a bit.īlood Havoc: +1 Damage per die to bloodline spells or school spells with Spell FocusįC Sorcerer (Dwarf): +.5 Damage per level of Sorcerer If Crossblooded/Wildblooded are ruled not to stack, only one of them applies. Primal Earth: +1 Damage per die to Earth/Acid spellsĬopper Dragon: +1 Damage per die to Earth/Acid spells Main drawback is of course that if the thing gets trashed, you're screwed, and repairs will be incredibly expensive (fixing constructs) without magic, as well as long. Personally I think it would have to limit the pilot to NPC wealth if you were to mix the two, and definitely can't start at level 1 with one due to the health. They come in different flavors like mechanical, necromantic, abberations, etc. unless GM allows it (but in that case you don't have it when outside of the thing). The Build Points are 'by level' which is a different issue it has no direct GP equivalence, and you can't use your WBL to upgrade the thing either - so as to not give cloaks of protection,etc to the mech. Main balancing issues I could find for anon's 'mixing' are that their *starting* base frame HP is very high, with the assumption everyone is in one of these and they're quite tough. You then buy fucktons of abilities for them, deciding the engine (how much power per round you have), legs, size, weapons, etc. You're in total cover when in them, so they give a layer of health, etc. Mechs have a 'level' and build points, along with basic stats for their frame (think 'race').
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